What You Can Expect from Path of Exile's 3.11.1 Update

GGG is busy with its deployment of the 3.11.1 update. In this update, some improvements and fixes are made to Harvest. Moreover, it also contains other Path of Exile content. The main content of the 3.11.1 update patch notes are now available for all players. According to GGG, the update will be deployed next week. Here is what you should know.  

Harvest Improvements

Tier 2, Tier 3, Tier 4 and the Heart of the Grove monsters and bosses now have a chance based on their rarity, with higher-tier seeds having a higher chance, to drop a new plantable "seed". This can be placed in the Sacred Grove and will affect planted seeds around it, granting nearby seeds additional properties on being Harvested.

When a Tier 2, Tier 3 or Tier 4 seed drops, there is a chance for an additional seed of the same type to drop and be allocated to a party member for each party member present.

The area around the entrance portal in the Sacred Grove now has stairs, creating 180 degrees of pathway.

'Ready' notifications now display whether a given collector is 'Partially Ready' or 'Fully Ready'.

Storage Tanks are now unlocked when your Raw Lifeforce plus any additional Condensed Lifeforce exceeds 250.

Added a confirmation warning when attempting to uproot fully-grown Tier 1 seeds as well as Tier 2 or higher seeds with any growth.

Adjusted the colours of planted seeds and Harvest art assets to help better distinguish them from one another.

Added text hovers over various Harvest Infrastructure to more clearly display what it is connected to.

Your progress towards respawning the Heart of the Grove in the Sacred Grove is now displayed in the Sacred Grove.

Namharim, Born of Night now becomes invisible during its Prowl skill.

Added additional preloading for the Tier 4 Harvest bosses and Heart of the Grove encounter.

Fixed a bug where the Tier 4 Harvest Bosses could endlessly spawn monsters during their immobile phase.

Fixed a bug where the displayed number of seeds in your Seed Stockpile didn't update correctly after auto-planting seeds.

Fixed a bug where Oshabi could say multiple voice lines at once when auto-planting large amounts of seeds.

Fixed a bug where the Horticrafting Station's minimap icon was visible from outside the Sacred Grove.

Fixed a bug where the Sacred Grove had the wrong icon in the World Map information panel.

Fixed a bug where the portal to the Sacred Grove could be placed in an inaccessible area while in the Port Map.

Fixed a bug causing some Harvest seeds to appear very bright when you entered the Sacred Grove.


Harvest Crafting Improvements

Doubled the likelihood of Tier 2 seeds dropping from Tier 1 Harvest monsters.

Adjusted the weightings of the Tier 1 seed outcomes such that the more desirable outcomes (remove a modifier, add a modifier, remove and then add a modifier) are significantly more common.

The growth times of Tier 1 seeds is now uniformly 3 growth cycles, with the exception of the rarest seeds: Wild Hatchling Seed, Vivid Thornweaver Seed and Primal Cleaveling Seed.

Wild Infestation Queen Bulbs, Vivid Devourer Bulbs, and Primal Reborn Bulbs can now only drop from level 68 or higher monsters.

The "Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs" Harvest craft is now much more likely to give rarer outcomes based on rarer inputs.

Harvest Crafts are now sorted by their function, then by their cost.

Harvest Crafts can no longer be used on Itemised Beasts.

The use of the "Reforge a Rare item with Lucky modifier values, keeping all Prefixes (or Suffixes)" Harvest Craft is now prevented if it will be unable to change any modifiers.

Fixed a bug where the Scarab Harvest Crafts would consume a stack of Scarabs if that was the input, rather than just a single Scarab.

Fixed a bug where the "Sacrifice a Weapon or Armour to create a Ring with similar modifiers" Harvest Craft instead created an Amulet.

Fixed a bug where destroying a stored craft from the Horticrafting Station prevented further use of a connected Collector for Harvest Crafts.

Fixed a bug where the 'Change a Divination Card into another random Divination Card' didn't work if a stack of Divination Cards was used. It will now just remove a single card from the stack and give you a random Divination Card.

Fixed a bug where the Harvest Crafts which changed a modifier from one element to another didn't work on modifiers that were the first explicit modifier on an item.

Fixed a bug where Infused Zana Modifiers could be applied to Unique Maps.

Fixed a bug where certain steps of the Complete Harvest Encounters VI challenge were unable to be completed.

Fixed a bug which caused the "Upgrade a Magic item to a Rare item, adding X random modifiers" Harvest crafts to result in Rare items without a name.

Heart of the Grove Improvements

The Avatar of the Grove will no longer summon Primal Vipers.

Increased the area of effect of Sacred Ashes such that it can cover the entire area surrounded by Vine Walls.

The Sacred Ashes phase now lasts a maximum of 25 seconds.

Sacred Ashes ground effects are now removed when the Avatar of the Grove dies.

Fixed a bug where the Avatar of the Grove stopped performing actions if it became stunned.

Fixed a bug which allowed players to begin the Avatar of the Grove encounter in non-Map areas.

Fixed a bug where some of the monsters summoned by the Avatar of the Grove were lower level than intended.

Fixed a bug where the emerge sequence didn't visibly resume correctly if you had entered the area after it had begun.

Crash Fixes

Fixed a rare bug where trying to go to your Hideout or the Menagerie could fail to join but continue attempting to join indefinitely.

Fixed a client crash that could occur during the Janaar, the Omen encounter or the Avatar of the Grove encounter.

Fixed a client crash that could occur when viewing the Betrayal Syndicate board.

Fixed a client crash that could occur when mousing over a gem that was socketed into an Abyssal socket. This state was only possible to get into due to a previously-fixed bug.

Fixed a rare instance crash when summoning Minions.

Fixed an instance crash that could occur when wearing the Abhorrent Interrogation unique Ambush Mitts.

Fixed an instance crash that could occur when using Raised Zombies.

Fixed an instance crash that could occur in Free for All PvP when using Minions.

Fixed an instance crash that could occur when leaving an area very quickly after joining it.

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Jul 3, 2020